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Updated: Feb-02-2006
Listed below is the current work in progress. As items are completed they will be marked off.
These are only short term tasks. Very soon the "Feature Checklist" will be posted that will show
overall features and milestones.
Work in Progress is showing more short term detailed tasks.
Misc Graphics Technology
Font Generator - 10/26/2005 Outlines on Fonts - 10/26/2005 Font Handler Class - 10/26/2005 Font Offsets - 01/12/2006 Optimize Vertex and Index Buffer Management - 01/12/2006
Network Code Integration
Client Integration - 01/12/2006 Server Integration - 01/12/2006 Message Handlers - 01/12/2006 Server Fast Area - 01/12/2006 Ghost Objects - On Client - 01/12/2006 Account Database - 01/12/2006 Basic Login/Authentication - 02/14/2006
Game Systems
Object Searcher Classes - 02/15/2006 Chat Interface Conversation Interface Guild Interface AI Library Scripting Language Integration
Game Shape Library
Define Game Shape Frame and Header Structure - 08/31/2005 Game Shape Library Code - 10/26/2005 Library Saving - 10/26/2005 Library Loading - 10/26/2005 Game Shape Wrapper Class - 10/26/2005
Texture Importer
Tree View - 08/30/2005 Create/Delete Texture Group - 08/30/2005 Import Texture to Group - 08/30/2005 Delete Texture from Group - 08/30/2005 Rename Texture from Group - 08/30/2005 Texture Rename - 08/30/2005 Cut-Paste Groups/Textures to another Group - 10/26/2005
Core Editor
Foundation for Stygian Worlds IDE - 08/01/2005 Toolbars - 08/01/2005 D3D Views - 08/29/2005 Animation Editor - 02/14/2006 Blueprint Editor - 02/01/2006 Texture Imporation Tools - 02/01/2006 GUI Tools - 02/01/2006 Tile Editor (LO Only) - 02/01/2006 Editor Object Manager/Wrapper - 03/01/2006 Define Map Structure (Globs/Chunks) - 03/01/2006 Map View/Document - 03/01/2006 Encounter Editor Treasure Editor Region Property Painter
Texture Manager
D3D Texture Creation - 05/12/2005 Texture Library Load/Save - 05/12/2005 Texture Library Editor Methods - 05/12/2005
Web Site
Developer Blogs - Lothgar's only News with Comments
Core Technology
Render mutliple D3D windows using single device - 03/20/2005 Direct3D Screen Toggle - 03/20/2005 Multiple render targets (rendered textures) - 03/20/2005
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Copyright © 2006 Asylumsoft, LLC. All rights reserved.
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