Updated: Feb-02-2006



Listed below is the current work in progress. As items are completed they will be marked off. These are only short term tasks. Very soon the "Feature Checklist" will be posted that will show overall features and milestones.

Work in Progress is showing more short term detailed tasks.


Misc Graphics Technology

Font Generator - 10/26/2005
Outlines on Fonts - 10/26/2005
Font Handler Class - 10/26/2005
Font Offsets - 01/12/2006
Optimize Vertex and Index Buffer Management - 01/12/2006

Network Code Integration

Client Integration - 01/12/2006
Server Integration - 01/12/2006
Message Handlers - 01/12/2006
Server Fast Area - 01/12/2006
Ghost Objects - On Client - 01/12/2006
Account Database - 01/12/2006
Basic Login/Authentication - 02/14/2006

Game Systems

Object Searcher Classes - 02/15/2006
Chat Interface
Conversation Interface
Guild Interface
AI Library
Scripting Language Integration

Game Shape Library

Define Game Shape Frame and Header Structure - 08/31/2005
Game Shape Library Code - 10/26/2005
Library Saving - 10/26/2005
Library Loading - 10/26/2005
Game Shape Wrapper Class - 10/26/2005

Texture Importer

Tree View - 08/30/2005
Create/Delete Texture Group - 08/30/2005
Import Texture to Group - 08/30/2005
Delete Texture from Group - 08/30/2005
Rename Texture from Group - 08/30/2005
Texture Rename - 08/30/2005
Cut-Paste Groups/Textures to another Group - 10/26/2005

Core Editor

Foundation for Stygian Worlds IDE - 08/01/2005
Toolbars - 08/01/2005
D3D Views - 08/29/2005
Animation Editor - 02/14/2006
Blueprint Editor - 02/01/2006
Texture Imporation Tools - 02/01/2006
GUI Tools - 02/01/2006
Tile Editor (LO Only) - 02/01/2006
Editor Object Manager/Wrapper - 03/01/2006
Define Map Structure (Globs/Chunks) - 03/01/2006
Map View/Document - 03/01/2006
Encounter Editor
Treasure Editor
Region Property Painter

Texture Manager

D3D Texture Creation - 05/12/2005
Texture Library Load/Save - 05/12/2005
Texture Library Editor Methods - 05/12/2005

Web Site

Developer Blogs - Lothgar's only
News with Comments

Core Technology

Render mutliple D3D windows using single device - 03/20/2005
Direct3D Screen Toggle - 03/20/2005
Multiple render targets (rendered textures) - 03/20/2005






 














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